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<?xml-stylesheet type="text/xsl" href="https://archive.freecapitalists.org:443/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Economics Questions</title><link>https://archive.freecapitalists.org:443/forums/5.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/442408.aspx</link><pubDate>Mon, 24 Oct 2011 13:37:13 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:442408</guid><dc:creator>Justin</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/442408.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=442408</wfw:commentRss><description>&lt;p&gt;
	This is some kind of troll thread. &amp;nbsp;Government can&amp;#39;t write the driving manual well, let alone dictate what is and is not good for a game.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Here is a good example of the market in action. &amp;nbsp;Take the game, Call of Duty: Black Ops (codblops for short). &amp;nbsp;It is the most successful videogame of all time, by a large margin. &amp;nbsp;It has moved over 20 million units worldwide. &amp;nbsp;So, by that measure, it is the most successful game ever made. &amp;nbsp;By the margin of exposure, more people have played that than have ever played a lot of other games. &amp;nbsp;And by the financial metric, it is the most successful game one could make. &amp;nbsp;Some people will take this game and it will be their best game ever. &amp;nbsp;Others argue that the sales are so large because they worked to appeal to the most common denominator, and have not made an exceptionally good product. &amp;nbsp;Some would say they have even produced a poorly made title that does not deserve the praise it gets. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	My point is: &amp;nbsp;The only metric any government would have to go by would be the money it made. &amp;nbsp;In the fashion of government, they would then demand all games be made like this because it&amp;#39;s the most profitable and they will get the biggest share of this (you didn&amp;#39;t think of this, but they will surely have their hands in everyone&amp;#39;s pocket on this, they always do). &amp;nbsp;Only, that would be the end of the video game industry. &amp;nbsp;All games becoming that would mean it&amp;#39;s end. &amp;nbsp;Government is not innovative, that is why they just keep throwing money at the same failing programs, ad nauseum, and nothing ever gets better with those programs. &amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/442405.aspx</link><pubDate>Mon, 24 Oct 2011 12:31:33 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:442405</guid><dc:creator>Chyd3nius</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/442405.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=442405</wfw:commentRss><description>&lt;div class="ForumReplyToPostArea"&gt;
	&lt;div&gt;
		&lt;div id="ctl00_ctl00_bcr_bcr_PostForm__QuoteText"&gt;
			&lt;p&gt;
				&lt;blockquote&gt;&lt;div&gt;Grand Theft Auto: The Standard Oil Threat&lt;/p&gt;
			&lt;p&gt;
				Bankers May Cry&lt;/p&gt;
			&lt;p&gt;
				Final Fantasy: Freedom&lt;/p&gt;
			&lt;p&gt;
				Communal Fortress 2&lt;/p&gt;
			&lt;p&gt;
				Elder Scrolls and Species: the Fight against Extinction&lt;/p&gt;
			&lt;p&gt;
				Super Cash Bros&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
		&lt;/div&gt;
	&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;
	The Elder Scrolls VI: New Hampshire&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/442404.aspx</link><pubDate>Mon, 24 Oct 2011 12:26:20 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:442404</guid><dc:creator>ulrichPf</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/442404.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=442404</wfw:commentRss><description>&lt;p&gt;
	Are you seriously saying that there are no good computer games out there ? I can give tons of new games that are great artistically and stimulate the mind as well. During the Victorian times most people did not read the great classics of the time, they most likely read the penny horribles, but that did not require the government to make laws to produce great books. Great works will always be produced and need no government to do it.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/442398.aspx</link><pubDate>Mon, 24 Oct 2011 07:28:51 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:442398</guid><dc:creator>crashproof</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/442398.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=442398</wfw:commentRss><description>&lt;p&gt;
	DEMON&amp;#39;S SOULS/DARK SOULS&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/442394.aspx</link><pubDate>Mon, 24 Oct 2011 06:52:46 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:442394</guid><dc:creator>FleetCenturion</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/442394.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=442394</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;aervew:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Solution? State appointed committees that determine and finance production of games with deeper artistic value. The long term enjoyment of consumers of this product will compensatae the financial cost of it, and provide the solution of quality game production that market forces have failed to maintain.&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;Surely you have to be joking.&amp;nbsp; The Government is supposed to gauge creativity?&amp;nbsp; You do realize that most&amp;nbsp;bureaucrats and&amp;nbsp;elected representatives are there because they are otherwise unemployable, right?&amp;nbsp; What creative energies would these committees tap into?&amp;nbsp; An IQ of 90 would be considered genius to most of them.&lt;/p&gt;
&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;aervew:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;The long term enjoyment of consumers of this product will compensatae the financial cost of it, and provide the solution of quality game production that market forces have failed to maintain.&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;It is not for you, and certainly not for the State to judge what the quality of a product should be, what it should cost, or how much we should invest in its development.&amp;nbsp; Each of us make that decision when we buy something,&amp;nbsp;an&amp;nbsp;infinitely more efficient process&amp;nbsp;than some committee, centrally planning everything.&amp;nbsp; If you really want the quality of products to improve, I suggest you find a way to convince mass numbers of people to raise their standards in a way that does not involve me subsidizing one more thing I do not use.&lt;/p&gt;
&lt;p&gt;I really hope that this was some kind of satire, but I&amp;#39;m not laughing.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/442369.aspx</link><pubDate>Mon, 24 Oct 2011 03:32:30 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:442369</guid><dc:creator>Justin</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/442369.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=442369</wfw:commentRss><description>&lt;p&gt;
	Interesting premise:&lt;/p&gt;
&lt;p&gt;
	My only main problem with this is that you are calling games you remember successful. &amp;nbsp;It&amp;#39;s games you remember. &amp;nbsp; You cannot say that quality games are less present now than they were then. &amp;nbsp;It&amp;#39;s simply untrue. &amp;nbsp; The games that exist outside the mean are more easily recalled along with the feelings you had about them. &amp;nbsp;You are seeing what&amp;#39;s called, regression the mean. &amp;nbsp;The better your experience with something, the more easily this regression will be noted. &amp;nbsp;There is also not less quality games out there. &amp;nbsp; There is, in the worst case scenario, the same number of quality games produced every year. &amp;nbsp;But, video games are the largest entertainment industry in the history of the world. &amp;nbsp;That means there is a lot more attempts at making money it in, and with that increased number of options, many are poor. &amp;nbsp; So, it seems worse than it really is.&lt;/p&gt;
&lt;p&gt;
	At what point does it seem like a good idea for the government to fund the arts, or in this case, artistic video games? &amp;nbsp;Government is so inefficient, that they dump a lot of money on the arts already, despite it being the largest privately funded pursuit. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/441896.aspx</link><pubDate>Fri, 21 Oct 2011 15:06:52 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:441896</guid><dc:creator>Autolykos</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/441896.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=441896</wfw:commentRss><description>&lt;p&gt;
	&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;aervew:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Wrong in your points. America&amp;#39;s army has a solid user score on more popular gaming sites, a lot better than most of the private &amp;nbsp;corporate games developed in the last few years. It is a statement in what it does. It aims at a result, and the enjoyment of the gameplay is consistent with what it tries to do. So, it is a success.&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;
	It&amp;#39;s easier to make a great game when you don&amp;#39;t have to earn the budget you use to make it.&lt;/p&gt;
&lt;p&gt;
	Tell me, Xarthaz - do the ends always justify the means to you?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/441888.aspx</link><pubDate>Fri, 21 Oct 2011 13:50:43 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:441888</guid><dc:creator>limitgov</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/441888.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=441888</wfw:commentRss><description>&lt;p&gt;
	&amp;quot;Wrong in your points. America&amp;#39;s army has a solid user score on more popular gaming sites, a lot better than most of the private &amp;nbsp;corporate games developed in the last few years. It is a statement in what it does. It aims at a result, and the enjoyment of the gameplay is consistent with what it tries to do. So, it is a success.&amp;quot;&lt;/p&gt;
&lt;p&gt;
	It only exists because it uses the game engine from privately made games.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/441887.aspx</link><pubDate>Fri, 21 Oct 2011 12:29:47 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:441887</guid><dc:creator>aervew</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/441887.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=441887</wfw:commentRss><description>&lt;p&gt;
	Wrong in your points. America&amp;#39;s army has a solid user score on more popular gaming sites, a lot better than most of the private &amp;nbsp;corporate games developed in the last few years. It is a statement in what it does. It aims at a result, and the enjoyment of the gameplay is consistent with what it tries to do. So, it is a success.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/440644.aspx</link><pubDate>Wed, 12 Oct 2011 18:32:11 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:440644</guid><dc:creator>Wheylous</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/440644.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=440644</wfw:commentRss><description>&lt;p&gt;
	Grand Theft Auto: The Standard Oil Threat&lt;/p&gt;
&lt;p&gt;
	Bankers May Cry&lt;/p&gt;
&lt;p&gt;
	Final Fantasy: Freedom&lt;/p&gt;
&lt;p&gt;
	Communal Fortress 2&lt;/p&gt;
&lt;p&gt;
	Elder Scrolls and Species: the Fight against Extinction&lt;/p&gt;
&lt;p&gt;
	Super Cash Bros&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/440638.aspx</link><pubDate>Wed, 12 Oct 2011 18:18:47 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:440638</guid><dc:creator>James</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/440638.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=440638</wfw:commentRss><description>&lt;p&gt;
	&lt;blockquote&gt;&lt;div&gt;Do you suggest government should make computer games instead?&amp;nbsp; Cain&amp;#39;t wait for that...lol&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;
	You need wait no longer!&lt;/p&gt;
&lt;p&gt;
	&lt;a href="http://www.americasarmy.com/"&gt;http://www.americasarmy.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
	Seriously, it&amp;#39;s shit. &amp;nbsp;It&amp;#39;s such shit. &amp;nbsp;If you go insane from how shit it is and shoot your drill instructor, the game actually PUTS YOU IN A CAGE. &amp;nbsp;Jesus. &amp;nbsp;I thought that was what the objective was.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/440631.aspx</link><pubDate>Wed, 12 Oct 2011 17:38:36 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:440631</guid><dc:creator>limitgov</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/440631.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=440631</wfw:commentRss><description>&lt;p&gt;
	market failure?&amp;nbsp; I guess you never heard of a computer company called valve?&lt;/p&gt;
&lt;p&gt;
	Do you suggest government should make computer games instead?&amp;nbsp; Cain&amp;#39;t wait for that...lol&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/440628.aspx</link><pubDate>Wed, 12 Oct 2011 17:19:52 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:440628</guid><dc:creator>Conza88</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/440628.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=440628</wfw:commentRss><description>&lt;p&gt;
	&amp;quot;cool story, bro.&amp;quot;&lt;/p&gt;
&lt;p style="margin-left:40px;"&gt;
	&lt;img alt="" src="http://27.media.tumblr.com/tumblr_lp5slc545L1qb5gkjo1_500.jpg" /&gt;&lt;/p&gt;
&lt;p style="margin-left:40px;"&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p style="margin-left:40px;"&gt;
	&lt;img alt="cheeky" height="20" src="http://direct.mises.org/ckeditor/plugins/smiley/images/tounge_smile.gif" title="cheeky" width="20" /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/440595.aspx</link><pubDate>Wed, 12 Oct 2011 02:34:56 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:440595</guid><dc:creator>Praetyre</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/440595.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=440595</wfw:commentRss><description>&lt;p&gt;
	I thought I was the only one who ever wondered about this. I could count the number of games worth giving a damn about produced since 2005 on my own 10 fingers, and the number of good modern simulator games were I a quadruple amputee. I&amp;#39;ve heard the &amp;quot;nostalgia&amp;quot; excuse a lot, but while, yes, there were crappy games produced in the 1997-2002 and 2002-2005 periods, the actual good games were far more numerous and orders of magnitude better than the good games of the post 2005-period. Compare SimCity 3000 to SimCity Societies, Majesty to Majesty 2 or Heroes of Might and Magic III to the excuses parading around as &amp;quot;sequels&amp;quot;. You don&amp;#39;t need any of the hacks parading themselves as gaming &amp;quot;journalists&amp;quot; (not that most real journalists aren&amp;#39;t hacks either) to tell there&amp;#39;s something deeply wrong with an industry where the only thing on the market is mumorpugers and first person shooters, and where $20 expansion packs that gave you 30% more content have been replaced with $10 &amp;quot;downloadable content&amp;quot; that gives you 0.01% more.&lt;/p&gt;
&lt;p&gt;
	The thing that confuses the issue a lot is that people are always thinking of console games when they think of famous games from the past, and (due to the aforementioned stagnation), they think all PC games are Doo.. dang it, Call of Duty and Everq.. World of Warcraft. But then you miss out on every other genre under the sun; RTS games (Command and Conquer, to it&amp;#39;s credit, seems to have emerged from the 90&amp;#39;s almost like Austin Powers from cryogenic suspension), simulators (SimCity is one, but there&amp;#39;s also Dungeon Keeper, Theme Hospital, and the whole Impressions city-builder series) and I&amp;#39;d be here until Exit Mundi calls me if I tried to describe RPGs.&lt;/p&gt;
&lt;p&gt;
	I put this down to a combination of IP-stagnation (most modern day mods are far better made and well written than the games they base themselves on) and the overall dumbing down of Western culture by multiculturalist ideologues, the creation of a permanent welfare underclass and egalitarian fanaticism. There has been a similar stagnation in the film industry since 2008, though that one&amp;#39;s obviously a bit easier to explain.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Computer games - Market failure</title><link>https://archive.freecapitalists.org:443/forums/thread/440585.aspx</link><pubDate>Wed, 12 Oct 2011 01:13:56 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:440585</guid><dc:creator>Michael J Green</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/440585.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=5&amp;PostID=440585</wfw:commentRss><description>&lt;p&gt;
	Clearly someone hasn&amp;#39;t played Portal 2.&lt;/p&gt;
&lt;p&gt;
	(...yes, I just played Portal 2 this weekend. It freaking rocks)&lt;/p&gt;
&lt;p&gt;
	Obviously this is (intentionally?) stupid, but there could be an interesting discussion concerning the current gaming market, particularly the console market. Essentially, most all of the large developers believe that the demand for their games is due in part to graphic capabilities, but according to my own subjective interpretation, there are rapidly diminishing returns when it comes to graphics. Production times expand and/or content is squeezed, budgets explode, there is increasing reliance on downloadable content through shady practices, etc. I think we see consumers reacting as expected to these circumstances, as indie games through Xbox Arcade and PSN are quite popular, and of course there are cell phone and browser games. I wouldn&amp;#39;t be surprised if the big gaming corporations are starting to feel the effects of bigness and bureaucratization, worsened by the technological reality at this moment.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>