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<?xml-stylesheet type="text/xsl" href="https://archive.freecapitalists.org:443/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Political Theory</title><link>https://archive.freecapitalists.org:443/forums/8.aspx</link><description>Discussion of political theory.</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311511.aspx</link><pubDate>Tue, 09 Mar 2010 20:20:21 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311511</guid><dc:creator>DanielMuff</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311511.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311511</wfw:commentRss><description>&lt;p&gt;Back in my advanced web projects class in high school, we would spontaneously order ourselves to play Tribes over the LAN. We would spontaneously combust once teacher caught one of us playing. Our teacher would ask why we weren&amp;#39;t working on our projects. We would respond, &amp;quot;yo, we been finished with that like two weeks ago.&amp;quot;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311476.aspx</link><pubDate>Tue, 09 Mar 2010 18:00:43 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311476</guid><dc:creator>Andrew Cain</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311476.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311476</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;AJ:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;My brother who is wayyy into MMORPGs tells me that the economic system is the most important aspect of MMOs (but almost no developers do it right). Maybe there would be demand for some kind of Economics for Game Designers paper or book. A niche filled by Austrian economics, or praxeology-based ideas. If even one major game implemented the ideas, they would then spread (indirectly through experimentation and in-game trends) to the general population as MMOs get more sophisticated and realistic, to the point where the economic situations that unfold in the game start to give people insights into the real world. At last, that&amp;#39;d be cool.&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;I can imagine it now. The WoW players complaining about how their blue epic broadsword was worth 150g yesterday but today it is only worth 85g. &amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311475.aspx</link><pubDate>Tue, 09 Mar 2010 17:56:50 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311475</guid><dc:creator>AJ</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311475.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311475</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;Conza88:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;The game developer was economically illiterate.&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;My brother who is wayyy into MMORPGs tells me that the economic system is the most important aspect of MMOs (but almost no developers do it right). Maybe there would be demand for some kind of Economics for Game Designers paper or book. A niche filled by Austrian economics, or praxeology-based ideas. If even one major game implemented the ideas, they would then spread (indirectly through experimentation and in-game trends) to the general population as MMOs get more sophisticated and realistic, to the point where the economic situations that unfold in the game start to give people insights into the real world. At last, that&amp;#39;d be cool.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311473.aspx</link><pubDate>Tue, 09 Mar 2010 17:43:12 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311473</guid><dc:creator>Andrew Cain</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311473.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311473</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;Conza88:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;No time for games anymore.&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;Blasphemy!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311454.aspx</link><pubDate>Tue, 09 Mar 2010 17:07:13 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311454</guid><dc:creator>Conza88</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311454.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311454</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;AJ:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;/p&gt;
&lt;p&gt;Interesting. Are there user-created governments? If the modeling of certain aspects is realistic enough, it could provide some interesting case studies for economics and libertarianism. Particularly things like currency wars and central banking.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;
&lt;p&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;I used to play a game called bootleggers.us , mafia styled thing - online, role playing game..&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The game developer was economically illiterate. Inflation was a constant problem... part of the reason is people would create new accounts just to do missions, so they could get easy money, then transfer it back to their main account. &lt;/p&gt;
&lt;p&gt;More importantly though - Central bank - 5% interest rate. You put your savings locked away for 24hrs, 5% earned. lol, continue &amp;amp; repeat.&lt;/p&gt;
&lt;p&gt;No time for games anymore.&lt;/p&gt;
&lt;p&gt;Btw, that office clip is hilarious.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311435.aspx</link><pubDate>Tue, 09 Mar 2010 16:09:23 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311435</guid><dc:creator>AJ</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311435.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311435</wfw:commentRss><description>&lt;p&gt;Interesting. Are there user-created governments? If the modeling of certain aspects is realistic enough, it could provide some interesting case studies for economics and libertarianism. Particularly things like currency wars and central banking.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311100.aspx</link><pubDate>Mon, 08 Mar 2010 21:35:27 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311100</guid><dc:creator>Jackson LaRose</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311100.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311100</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;Andrew Cain:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&amp;#39;Second life isn&amp;#39;t a game. It is a multi-user virtual environment&amp;#39; - Dwight Schrute&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;LOL, touche...&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311098.aspx</link><pubDate>Mon, 08 Mar 2010 21:24:17 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311098</guid><dc:creator>Andrew Cain</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311098.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311098</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;AJ:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;/p&gt;
&lt;p&gt;Yeah, anyone know if there are in-game businesses in some MMORPGs?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;
&lt;p&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;&amp;#39;Second life isn&amp;#39;t a game. It is a multi-user virtual environment&amp;#39; - Dwight Schrute&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311096.aspx</link><pubDate>Mon, 08 Mar 2010 21:20:46 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311096</guid><dc:creator>Jackson LaRose</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311096.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311096</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;AJ:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Yeah, anyone know if there are in-game businesses in some MMORPGs?&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;Yes.&amp;nbsp; &lt;a href="http://en.wikipedia.org/wiki/Second_Life"&gt;Second Life&lt;/a&gt; has businesses, and its own currency, with a real, fluctuating exchange rate with the dollar.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311095.aspx</link><pubDate>Mon, 08 Mar 2010 21:18:18 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311095</guid><dc:creator>AJ</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311095.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311095</wfw:commentRss><description>&lt;p&gt;Yeah, anyone know if there are in-game businesses in some MMORPGs?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311079.aspx</link><pubDate>Mon, 08 Mar 2010 20:45:36 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311079</guid><dc:creator>Andrew Cain</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311079.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311079</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://archive.freecapitalists.org:443/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;Jackson LaRose:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Aren&amp;#39;t the MMORPG titles an even greater example of this (guilds can be huge, right)?&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;Good point. Things like World of Warcraft. Don&amp;#39;t they have like 13 million users?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311077.aspx</link><pubDate>Mon, 08 Mar 2010 20:44:27 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311077</guid><dc:creator>The Late Andrew Ryan</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311077.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311077</wfw:commentRss><description>&lt;p&gt;Kind of a bad example because all actions in MAG are either set up by th computer or by the commander who I thought was chosen by the administrators.&lt;/p&gt;
&lt;p&gt;I like Jackson&amp;#39;s example much, much more.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311065.aspx</link><pubDate>Mon, 08 Mar 2010 20:26:16 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311065</guid><dc:creator>Jackson LaRose</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311065.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311065</wfw:commentRss><description>&lt;p&gt;Aren&amp;#39;t the MMORPG titles an even greater example of this (guilds can be huge, right)?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>MAG and spontaneous order</title><link>https://archive.freecapitalists.org:443/forums/thread/311042.aspx</link><pubDate>Mon, 08 Mar 2010 19:57:34 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:311042</guid><dc:creator>Andrew Cain</dc:creator><slash:comments>0</slash:comments><comments>https://archive.freecapitalists.org:443/forums/thread/311042.aspx</comments><wfw:commentRss>https://archive.freecapitalists.org:443/forums/commentrss.aspx?SectionID=8&amp;PostID=311042</wfw:commentRss><description>&lt;p&gt;I don&amp;#39;t know how many gamers are on this forum but they those who are may have heard of a new game coming out called M.A.G. which is a PS3 military first person shooter. Now getting over the overt militarism in the game, MAG actually has a 256 multiplayer system. That means that 256 people are coordinating for a like minded goal playing from locations across the world without even meeting face to face. This is pretty amazing. Yes its a video game but its apart of mass culture.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=QiwSCznhdPo"&gt;Dear Playstation: MAG&lt;/a&gt;&amp;nbsp;Funny commercial&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.mag.com/en/mag.html"&gt;MAG website&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>